Rank: Administrator Mesaje : 227 Data de inscriere : 27/06/2013 Varsta : 30 Localizare : Singerei
| Subiect: aNormal.cFg by DeLeTe Mier Iul 17, 2013 11:23 pm |
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| - Cod:
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name "cFg on' bi aNormal!" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "," "buyammo1" bind "." "buyammo2" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "0" "slot10" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "g" "drop" bind "m" "chooseteam" bind "n" "buyequip" bind "o" "say /raNk" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "~" "toggleconsole" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "mouse4" "+duck;wait;-duck;wait" bind "MWHEELDOWN" "+duck" bind "MWHEELUP" "+jump" bind "F3" "defuser; vesthelm; vest; hegren; flash; sgren; flash" bind "F4" "deagle;secammo" bind "F5" "awp; buyammo1; deagle; buyammo2; buyammo2; defuser; buyammo2; buyammo2; buyammo2" crosshair "1" _cl_autowepswitch "1" // dupa preferinta 1 sau 0 _snd_mixahead "0.1" ati_npatch "1.0" ati_subdiv "2.0" bgmvolume "1.000000" bottomcolor "6" brightness "1.40000" // puteti incerca si mai mult ^^ cl_crosshair_size "1" // recomand small mai ales la rez 800*600 cl_crosshair_translucent "0" // neaparat ca sa se vada bine pe toate cl_dynamiccrosshair "0" // recomand cu caldura cl_dlmax "128" cl_forwardspeed "800" cl_upspeed "800" cl_showfps "0" Fps ala de Sus Acolo la RadaR.. cl_downspeed "800" cl_backspeed "800" cl_sidespeed "800" cl_himodels "0" // mareste fps, recomand sa lasati asa cl_idealpitchscale "0.8" cl_lc "1" // daca pueneti 0 v-at f*tut cl_logocolor "#Valve_Blue" cl_logofile "v_1" cl_lw "1" // lasati asa pt lag mai mic cl_minmodels "1" // depinde cum vreti (face toti terro sa aiba acelasi cl_radartype "1" // radar netransparent, NEAPARAT asa cl_shadows "1" // nush ce ******* face ...adica e vba de umbre sau ceva cl_timeout "35" cl_vsmoothing "0.05" // lasati asa cl_weather "1" // ca sa nu mai ploua pe aztec max_smokepuffs "-1" // mai bine asa, mareste fps max_shells "-1" // nu mai apar cartusele care sar din arma...mareste con_color "0 175 250"// culoarea scrisului din consola console "1" crosshair "4" fastsprites "0" fps_max "100" // max posibil fps_modem "0" // gamma "3" gl_spriteblend "0" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_lightholes "0" gl_overbright "0" gl_polyoffset "0.1" gl_keeptjunctions 0 hisound "1" hpk_maxsize "4" hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.000000" lookstrafe "0.000000" model "gordon" MP3FadeTime "2.0" MP3Volume "0" mp_decals "30" // mareste fps net_graph "3" // mai bun ca net_graph 1 (mareste fps) net_graphpos "2" // incercati 1,2,3 vedeti cum va place net_scale "5" r_bmodelhighfrac "5.0" s_a3d "0.0" s_automax_distance "30" s_automin_distance "2" s_bloat "2.0" s_distance "100" s_doppler "0.0" s_eax "0.0" s_leafnum "0" s_max_distance "1000" s_min_distance "5" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "4" spec_pip "0" suitvolume "0" sv_aim "1.000000000000" // sv_voiceenable "1" team "" topcolor "30" viewsize "120.000000" // voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.750000" setinfo "_vgui_menus" "0" // cumparare...mareste fps setinfo "ah" "0.000000" // scoate auto-helpu ala enervant cu "you spotted an enemy"...si mareste fps setinfo "ghosts" "0.000000" cl_resend 2 cl_corpsestay 0 r_decals "128" s_rolloff "1.0" s_doppler "0.0" s_automin_distance "2.0" s_automax_distance "30.0"
s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0" s_refdelay "0" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_geometry "0" s_geom_reverb "0" s_reflect "0" s_reverb "0" s_usepvs "0" s_verbwet "0" s_occlude "0" s_occ_epsilon "0" s_occfactor "1" cl_bob "0.01" cl_bobup "0.5" cl_bobcycle "0.8" cl_movespeedkey "0.55" // asta e f folositoare...va miscati mai repede gl_clear "0" gl_playermip "7.43" // daca puneti 3 sau ceva de genu o sa arate r_mirroralpha "0" r_traceglow "0" r_detailtextures "0" // mareste fps cl_crosshair_color "999 999 999" // verde aprins...cea mai buna culoare graphheight "70" // pozitia net_graph...modificati voi cum vreti net_graphwidth "-60" // pozitia net_graph...modificati voi cum vreti scr_conspeed "9999" volume "0.3" sensitivity "1.5"// sens meu preferat...puneti cat vreti voi m_filter "0" // NEAPARAT 0 zoom_sensitivity_ratio "1.5" // recomand peste 1.3 ca sa trageti bine +mlook m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.022" cl_allowdownload "1" cl_allowupload "1" cl_download_ingame "0" cl_cmdbackup "2" rate "25000" cl_cmdrate "101" cl_updaterate "101" ex_interp "0.01" cl_weather "0" r_dynamic "1" r_novis "0" r_traceglow "1" r_wateralpha "1" r_mirroralpha "0" r_bmodelhighfrac "5.0" r_lightmap "0" gl_max_size "256" precache "1" mp_decals "20" gl_affinemodels "0" gl_alphamin "0.25" gl_clear "0" gl_dither "1" gl_flipmatrix "0" gl_flashblend "0" gl_lightholes "0"
clear developer "0"
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